I think [Wine] will be, at a minimum, incredibly useful to archeology, like DosBox has been for playing Wing Commander. Certainly it has been known to save the day with modern titles, too. But to have it as the agreed-upon way to how you play video games on Linux is completely unacceptable for several reasons, both technical and moral.
Ryan C. Gordon Carolinian
Source
Quoted in Luboš Doležel, "Interview: Ryan C. Gordon" AbcLinuxu.cz (2011-03-08)
- form
- interview
- year
- 2011
Cite this record
“I think [Wine] will be, at a minimum, incredibly useful to a…” Ryan C. Gordon. Carolina Quotes, record CQ-D5207F8B26. https://carolinaquotes.com/quote/d5207f8b26
More from Ryan C. Gordon
I happen to like the "feel" of OpenGL more, which isn't something I can explain well to those that aren't programmers, but I don't think it matters much at this point which API one chooses. More or less, you have feature parity between both APIs, both have made a handful of design mistakes, and both do a few things in slightly more pleasant ways than the other. Of course, the unforgivable thing about Direct3D is that it only works on Windows. If it was truly cross-platform, though, I wouldn't really object to using it. But since you write OpenGL almost everywhere, and Direct3D almost nowhere, it seems like a false choice to me.
I find if you're targeting Windows, Linux, and Mac OS X right from the start, your code will probably work anywhere else that you might try it later... Writing code that is cross-platform from the start requires more discipline, but I find it is worth the effort.
Slackware was great in that it did the one thing I want my distro to do more than anything, and that's stay the hell out of my way... Gentoo basically stays the hell out of your way... and Portage goes a long way to basically do exactly what you'd have done on Slackware without having to do it manually... maybe I'm getting greedy in my old age, but I don't want to compile my packages anymore.