The simple fact is that code quality tends to improve as you move between platforms... non-obvious bugs on Windows become VERY obvious in the Linux port and vice versa, and thus get fixed. So even the Windows gamers will win in all of this.
Ryan C. Gordon Carolinian
Source
Quoted in, "Chat with Ryan Gordon" Chrono's Pad (2001-02-11)
- year
- 2001
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“The simple fact is that code quality tends to improve as you…” Ryan C. Gordon. Carolina Quotes, record CQ-D5F9720B9C. https://carolinaquotes.com/quote/d5f9720b9c
More from Ryan C. Gordon
I happen to like the "feel" of OpenGL more, which isn't something I can explain well to those that aren't programmers, but I don't think it matters much at this point which API one chooses. More or less, you have feature parity between both APIs, both have made a handful of design mistakes, and both do a few things in slightly more pleasant ways than the other. Of course, the unforgivable thing about Direct3D is that it only works on Windows. If it was truly cross-platform, though, I wouldn't really object to using it. But since you write OpenGL almost everywhere, and Direct3D almost nowhere, it seems like a false choice to me.
What does NOT work best for anyone, though, is being forced to keep a Windows partition around just to play video games. The best operating system for playing games is the one that lets you keep your word processor, instant messenger, email, and music player open in the background while you play. The worst is the one that will force you to shut all that down just to screw around for a few minutes.
What I do for a living is somewhat like mercenary prostitution... I spend a lot of energy trying to find games to bring to alternate platforms, like Linux and MacOS, and in my free time, I work on various open source projects, and other freebies like that... so I guess I'm a hooker with a heart of gold, sorta.