Q3A is probably one of my favorite codebases to have had the honor to work with. There’s just so many places where you get these “holy shit, that’s a brilliant idea” moments. I don’t know what Doom 3 looks like under the hood, but Quake 3 was a real marvel of engineering as much as anything else.
Ryan C. Gordon Carolinian
Source
Quoted from Zachary J. Slater, Lugaru for Linux Ships; Gordon Updates Plan LinuxGames (2005-08-26)
- year
- 2005
Cite this record
“Q3A is probably one of my favorite codebases to have had the…” Ryan C. Gordon. Carolina Quotes, record CQ-49A251DABA. https://carolinaquotes.com/quote/49a251daba
More from Ryan C. Gordon
I find if you're targeting Windows, Linux, and Mac OS X right from the start, your code will probably work anywhere else that you might try it later... Writing code that is cross-platform from the start requires more discipline, but I find it is worth the effort.
If I'm the only one pushing Linux gaming, we have a serious problem. I'm happy for the contributions I've made, but I would be happier to know that Linux gaming can continue if I get hit by a bus. There are others out there doing what I do. You should interview them too.
Video games are sexy. People need to be aware that GNU/Linux is more than just something to drive your webservers... A lot of people (myself included) feel that video games are a major factor in getting GNU/Linux to the masses. I can't count the number of people that have said, "Thanks for porting [GAME X]! It was the only reason I kept a Windows partition around!"